Deja Vu II - Lost in Las Vegas The Hint Book ~~~~~~~~~~~~~ WARNING: This book provides information that may help solve the game. Play Deja Vu II first without these hints. Use this Hint Book only when you're stuck - or DEAD !! HOW TO USE THESE CLUES AND HINTS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This hint book has been designed to give you the help you need without giving away more of the game than you want. Each hint has three answers, each giving more explicit information than the last. The answers are in three sets, the A, B, and C answers. The A answers are the least helpful(start w/ these!), and the C answers spoon feed solutions to your tortured brain! The order of the answers in each section is scrambled, so as not to spoil what little enjoyment there is left in the game! There is more of this BS, but ya get the idea!! Oh, and pal, can I bum a cig from ya ? INSIDE THE HOTEL ~~~~~~~~~~~~~~~~ 1. How come I get arrested for indecency whenever I leave the hotel room? A3, B53, C44 2. Why can't I get back into the bedroom? A7, B39, C38 3. I looked all around the hotel room before I left, but could find nothing of interest. What should I take? A28, B26, C48 4. How do I get into the elevator? A32, B56, C37 5. I can't get into any of the hotel rooms. How do I gain access? A16, B60, C74 6. I get into the dumpster, get taken away to a laundry and killed by two thugs. Can I stop them? A48, B68, C55 7. Where did the dumpster go? A27, B70, C81 8. I can't find anything in the rest of the hotel which appears to be of any use? A60, B66, C86 IN THE CASINO ~~~~~~~~~~~~~ 1. How do I get some coins to play the slot machines? A65, B64, C92 2. The dealer in the casino won't take my money? A74, B73, C93 3. I can't figure out how to play Blackjack! A55, B76, C70 4. I just can't seem to win any money. Am I completely out of luck? A76, B6, C31 5. I lost all the money that I had when Rudy left. How do I get it back or win some more? A13, B15, C49 6. I was thrown out of the casino. How do I get back inside? A39, B61, C58 OUTSIDE THE HOTEL ~~~~~~~~~~~~~~~~~ 1. I've got myself completely lost in the desert. Is there anything out here other than sand and cacti? A81, B72, C32 2. After much searching in the desert, I found the laundry building. How do I get in? A83, B77, C75 IN LAS VEGAS TRAIN STATION ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. The man in the station with the paper pays no attention to my provocations. How do I get his attention? A84, B8, C76 2. Whenever I try to cross the tracks to get to the other platform, I get run over by a train. Is there any safe way across? A9, B38, C11 3. I wait around for a train, but keep missing them and I don't know what train stops where! A47, B24, C27 ON THE TRAIN ~~~~~~~~~~~~ 1. The conductor immediately demands money from me for the fare but I don't have any. What to do? A36, B34, C50 2. When I try to visit St. Louis, New York or Los Angeles, Stogie appears and does me in. How do I protect myself? A41, B35, C45 3. Is there anything to do on the train? A59, B19, C2 4. The passengers are very unfriendly. I can't seem to get any response out of any of them. A45, B19, C16 AT THE CHICAGO RAILWAY STATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. How do I get a newspaper? A61, B21, C16 2. The newspaper didn't help much and it cost me money. What was it supposed to tell me? A87, B43, C24 INSIDE GABBY'S CAB ~~~~~~~~~~~~~~~~~~ 1. If Gabby is deaf, how do I tell him where I want to go? A88, B12, C34 2. Gabby has taken me everywhere in Chicago, as far as I can tell. Can I visit another town? A5, B46, C43 AT ACE'S APARTMENT-HOME AT LAST! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. All the mailboxes are locked. How do I get into mine? A71, B48, C59 2. My apartment is locked, how do I get in? A89, B55, C61 3. No one else is at home. Do I need to get into the other apartments? A90, B55, C63 4. The apartment is in shambles. Has everything been stolen? A12, B54, C66 5. The pistol I found is unloaded. Its just dead weight if I carry it around, right? A91, B75, C68 6. I don't seem to have taken much from my apartment. Do I have everything? A53, B78, C69 7. Im back in Gabbys cab but I cant think of anywhere else to ask him to take me. A64, B7, C21 OUTSIDE JOE'S BAR-YOUR FAVORITE HAUNT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. I can't open the manholes. How do I get down into the sewers? A2, B79, C57 2. The police arent too helpful when I call on them. How do I get them to be more sympathetic? A34, B81, C78 3. I canÕt seem to get into the cemetery. How do I get in to pay my respects? A6, B82, C84 4. Joes place is closed and no one seems to be in a hurry to let me in. How do I get in? A92, B63, C36 5. Im up on the first floor fire escape but the building is boarded up. How do I remove boards? A58, B20, C4 6. Siegels blood stained office is empty; not very clean, but empty. What am I supposed to find? A93, B3, C12 7. After I came through the window, I found the door out of the office is locked and the elevator doesn't work. How am I supposed to get any further? A19, B16, C30 8. I found a key to a Mercedes in the trash. What is it for? A25, B5, C14 9. If I hang around too long in the back alley I get beaten up by some lady. How do I stop her from bothering me? A50, B31, C39 10. The back door to Joe's is locked. How do I get in? A68, B40, C15 AT LAST-INSIDE JOE'S BAR ~~~~~~~~~~~~~~~~~~~~~~~~~ 1. It is too dark to see anything. What can I do? A37, B57, C10 2. How do I get inside the bathrooms? A51, B74, C54 3. Try as I might the upstairs office door is locked. How do I gain access? A18, B83, C22 4. It seems that only spiders have been down in the wine cellar recently. Can I go any farther? A10, B32, C33 5. I can't believe there is another locked manhole here! Is this a trend? A40, B84, C28 6. It looks like only the spiders have made it into the casino. What use is this place? A44, B30, C23 7. Okay, I have a business card and a diary now. What do I do with them? A46, B44, C46 8. There's an elevator in the casino and it does not work.How do I make it work? A11, B47, C60 BACK OUTSIDE JOEÕS BAR READY FOR YOUR CAB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. After leaving Joes bar, Gabby asks me where to go next? I ask myself the same question. A17, B85, C3 AT SUGAR SHACK'S APARTMENT ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Some bum won't let me into Sugar's place. Should I resort to violence? A24, B86, C17 2. I can't reach the telephone booth. How can I do my Superman impersonation? A21, B87, C26 3. The cellar door is locked and I have no key that works. How can I get in? A33, B89, C42 4. I've searched the apartment and can't find much of interest. Just some clothes and a vacuum cleaner that sucks! A66, B67, C62 5. Okay, I've looked everywhere in Sugar Shack's apartment. What else is there to be revealed? A57, B71, C7 6. What purpose does the book of receipts serve? A49, B88, C40 7. I've read the newspaper on the bed. What am I supposed to learn from it? A52, B90, C73 8. After I leave Sugar's place Gabby is still waiting and happy to take me where I want. Where to next? A56, B91, C82 AT THE CITY MORGUE ~~~~~~~~~~~~~~~~~~ 1. The clerk doesn't want to pay any attention to me. What can I do about it? A29, B91, C83 2. I asserted my new found authority on the clerk but still cannot get him to pay any attention to me. What do I do next? A1, B10, C13 3. I have the names of some stiffs now. What good do they do me? A67, B11, C5 4. I know who I am looking for but what good does that do me? A4, B13, C67 5. I have the effects now, but what do I do with them? A69, B37, C56 6. Is there any other use for the policeman's uniform? A70, B49, C71 7. I'm back in Gabby's cab outside the morgue and I don't know where to go. A72, B27, C77 AT BONDWELL'S HOUSE(OR WHAT'S LEFT OF IT!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. There's not much left to search, is it worth hanging around? A42, B58, C79 2. Gabby is as impressed with Bondwell's house as I am and we both decide to leave. Where to now? A73, B62, C35 BACK AT THE CHICAGO TRAIN STATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Gabby and I are back at the station and there doesn't seem to be anywhere else for him to take me. Is it time for me to bid him a fond farewell and take a train elsewhere? A75, B65, C52 BACK AT THE LAS VEGAS STATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. There's not much new at the station. Should I go straight to the hotel? A78, B80, C6 2. Now that I have the suitcase, what use is it? A62, B17, C80 3. Is that all I'm going to get out of the baggage claim guy? A43, B29, C9 BACK AT THE LUCKY DICE HOTEL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. For an ex-guest this place can get pretty boring. What's new to do? A79, B92, C51 INSIDE THE LAUNDRY-FINALLY! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. I've finally survived being taken into the laundry but they insist on tying my hands. Help! A80, B1, C85 2. I start to explore the laundry but it doesn't take Moose and Spike long to find me. How do I lose them? A15, B42, C53 3. Hey! The goons stole some things from me! How do I get those things back? A8, B36, C87 4. I'm in the back office but there's not much excitement here. What am I meant to find? A20, B45, C25 5. I wouldn't mind trying the dart board, but what with? A14, B69, C88 6. I found a small round magnet. Where is it meant to go? A30, B93, C47 THE FIFTH FLOOR ~~~~~~~~~~~~~~~ 1. In Ventini's office I found a small ornament that must serve some purpose. Does it? A35, B50, C89 2. I see what's special about the ornament but where do I use it? A54, B25, C90 3. There is another ledger inside the desk in Ventini's office. What use is it? A38, B2, C29 4. I searched Malone's office from top to bottom and theres nothing in here. Am I mistaken? A23, B33, C91 5. I came back to the elevator but the magnetic button is gone. Where is it? A22, B9, C72 6. Have I been to all the places I can go? If so, where to next? A63, B22, C1 BACK AT THE LAUNDRY ~~~~~~~~~~~~~~~~~~~ 1. I found another ledger! This is getting confusing! What does it all mean? A31, B23, C41 WHERE TO NEXT? ~~~~~~~~~~~~~~ 1. Now that I have all my things back from the thugs, what do I do with it and all the other info I've acquired? A82, B41, C65 2. I dropped something in Ventini's office and Stogie ended up killing me. How do I stop this from happening? A77, B14, C18 3. I dropped some evidence in Malone's office but it only resulted in getting me killed. Where did I go wrong? A85, B52, C8 4. I think I figured it out, but I still get caught in the crossfire. What should I do to remedy this? A86, B51, C20 5. I've solved the mystery and I have my certificate! I'm in the clear and still alive but what next? A26, B18, C64 ANSWERS - LEVEL A ~~~~~~~~~~~~~~~~~ 1. You need to be more specific. 2. Become a plumber. 3. Serves you right for going around naked! 4. Well, you need to tell someone about your new found knowledge. 5. If you can find a suitable address, give it a try. 6. Maybe nobody wants your respects. 7. Do you have a hotel key? 8. Be patient and maybe you'll turn the tables on them. 9. This is a very busy station. Trains come and go all the time. 10. Check out the interesting wine selection on the wall. 11. Have you tried kicking it? 12. Come on, admit it. It wasn't that much cleaner when you left. Maybe you should tidy up and look a little closer. 13. Well, now that Rudy has gone, you will have to rely on Lady Luck. 14. Sounds like fun but maybe later. 15. The thugs are not too intelligent. Maybe you could outwit them. 16. You don't even have a key to your own door, let alone anyone else's. 17. Be daring. Go someplace you haven't been yet. 18. Either find a key, or another way around. 19. A key would open the door, but you might not find one on hand. The elevator needs to be fixed and you didn't bring your toolbox. 20. You can't have looked that hard. 21. You, doing a superman impression? What a thought! 22. Beats me! 23. There might not be anything to take, but there is plenty to take a look at. 24. Sounds doubtful, but if you think that will work, try it. 25. Keys, like this one, usually start cars. 26. Congrats! Now you'll have to wait until ICOM gets around to releasing a new game! 27. It's cleaning day. 28. You couldn't have looked around the room closely enough. Check out the bedroom. 29. It's time to show him who's in charge. 30. Doesn't the magnet look familiar? Haven't you seen something like it elsewhere? 31. Look them over and it will add up. 32. If you've seen one elevator you've seen 'em all. How would you call any elevator? 33. Your not going to let a mere door bar your path, are you? 34. You never did have a good relationship with the local police. 35. It's such an ugly looking ornament. There must be a really good reason for Ventini to keep it. 36. Well, he's making a reasonable request. Maybe you should figure out some way to pay him. 37. You need something to brighten up the place. 38. Be patient. The more info you get, the easier it will be to sort out. 39. You obviously did something to irritate the bouncer. Maybe you should get away for awhile and let him cool off. 40. Could be. 41. You might want to get down to business before you take a pleasure ride. 42. The rubble probably would not reveal much. 43. You sure expect a lot from a guy that only makes a quarter an hour. 44. Find something that's been untouched by our spider friends. 45. After all the running around you've been doing, body odor could be a problem. 46. Well, reading them might be a good start. 47. You'll need some information. 48. You seem to need something to keep you alive, but you don't have it. 49. What do receipts usually show? 50. If you are quick enough, try knocking her out with one of your roundhouse punches! 51. They're boarded up. Maybe a heavy tool would do the trick. Maybe not. 52. Sugar likes reading in bed? 53. Since you're a detective, I assume you've made a thorough search of the place. 54. Surely it must seem vaguely familiar by now. 55. It's just like playing normal cards, part luck, part skill. In this casino,however,luck plays a bigger part than usual. 56. What else do you have that contains an address or a place description? 57. Have you searched every nook and cranny? 58. Get mad! 59. You could try bugging the passengers. 60. Bored already? Then maybe you should find more exciting places to visit! 61. The dog is very attentive so stealing would be a bad idea. 62. You need to keep an open mind. 63. Maybe you haven't finished exploring a place you've already visited. 64. Well, you understand the idea, so find Gabby something else with an address on it. 65. You only have your lucky quarter. 66. Try to be a little more open-minded. 67. Didn't one of them look kind of familiar? 68. Use some of those detective skills that you are sometimes noted for. 69. After all the trouble you went through to find them, they must have some purpose. 70. Only if you get a kick out of being a cop. 71. You need a key. After all, it is your mailbox. 72. An address is all that Gabby is interested in. 73. Once you've seen one tall building in Chicago, you've seen them all. 74. You should find something that he will accept if you're ready to squander your hard-earned dough. 75. Parting is such sweet sorrow.... 76. You need to improve the odds. 77. Setting up Ventini is only half the fun. 78. You might want to check something out. 79. Hide and seek is always fun. Go ahead, I'll be it. 80. You need to break the ropes. Isn't something within reach? 81. Even sand and cacti can reveal hidden detail. Search carefully but don't get too lost. 82. Now is the time to get clever and save your hide. 83. You don't seem to have a means of unlocking the door or forcing it open. 84. He seems far too involved in his newspaper to care about you. 85. Too little is worse than too much. 86. Blow this popsicle stand! 87. Have you read the paper? 88. Well, you can't tell him, so somehow you will have to show him where you wish to visit. 89. Locked doors usually have keys to match! 90. You can try, but your neighbors were never very friendly in the first place. 91. As long as it's not loaded, the answer to that is yes, unless you have a good throwing arm. 92. Entrances and exits usually do the trick. 93. Well, you evidently found the morbid stuff. Maybe you should look at things a little closer. ANSWERS -LEVEL B ~~~~~~~~~~~~~~~~ 1. Something sharp and jagged would probably tear these ropes. 2. Do the numbers in this ledger remind you of any others that you have seen? 3. Keep an open mind. Do things you normally wouldn't. 4. You know these government clerical types. You need to assert some authority toward him. 5. If you can find a Mercedes, maybe it will work for you. Unfortunately, you can't remember seeing one. 6. Some inside help couldn't hurt! Recognize anyone? 7. You obviously haven't checked your pockets properly. 8. Some people can be rude and ignore you, no matter what you do. 9. If you leave things lying around, what do you expect? 10. He needs a name. 11. You did read about one of them, didn't you? 12. You need to show him something with an address on it. At least he's not charging you for his services. 13. Now that you know what to ask about, maybe the clerk will be more helpful. 14. You need to cover all your bases. Ventini is not the only bad guy in town. 15. As you recall, things were not going very well until Rudy came along. Maybe you should learn from that. 16. Maybe you're wasting your time. 17. You never know what dirty laundry people would like to keep hidden. 18. Try 'Deja Vu-A Nightmare Comes True'. 19. Maybe you could catch up on your sleep. 20. Well, you might have tried all the intelligent, patient approaches, so maybe it is time to revert to good ol' brute force. 21. They are obviously not interested in meaningful conversation. 22. If you think you've been everywhere, maybe you should return to some unsolved mysteries. 23. Close inspection of the ledgers will reveal that they are different and yet the same. 24. Stations usually post and update information on the arrivals and departures of the trains. 25. Don't let its origins throw you. You don't even need to be that sharp to see where it's going. 26. There are only a couple of items in the room that you could take with you. 27. You should have just got something that's a dead give a way. 28. Try buying it. 29. You've claimed Bondwell's baggage? What more do you expect? 30. Gambling helped once, maybe it can help again. 31. Have a little sympathy for the crazy old woman. Call the men in the white coats. 32. Sit back, relax and have a drink. 33. Look around. Don't you get the picture? 34. You must be able to get some extra money from somewhere. Think where you have been. 35. You are a detective. Head back to the scene of the crime. 36. They must've taken them to someone or they'd be around somewhere. 37. Where would you usually use the things you've found? 38. How many safe ways to cross railway tracks are there? 39. It's not like you're paying for the room or anything! 40. If you don't have a set of lock picks, try something else. 41. The evidence that you have can cause even the best of friends to hate each other. 42. Make them think that you left. 43. What new and interesting information did the newspaper reveal? 44. EXAMINE them both and see if they have any revealing information on them. You could use some right now. 45. Have a seat and do some snooping. 46. If you want to go to another town, maybe you should use the trains. 47. Remember, Joe's bar has been shut down for some time. 48. Well, if your not carrying it, where would you most likely leave it? 49. A change might be good, especially if it keeps you from getting arrested for impersonating a cop! 50. You're onto something! Don't you get the point? 51. Hide! 52. Come on, Ventini is like a son to Malone! He really has to be convinced of the truth. 53. Get un-naked. Your clothes are lying around here somewhere. 54. Where would you most likely leave something in your apartment? Come on, it hasn't been that long since you were here last. 55. It's your apartment! Who is most likely to have the key? 56. Come on, I know you must be close, but you just can't put your finger on it. 57. Maybe you could shine a little light on the problem. 58. Funny that his house was burned down, but the body in the morgue was full of lead. 59. Not unless you want to get caught for breaking and entering. 60. Are you beginning to understand how unwelcome you are? 61. Take a trip. You know how they say that time heals all wounds. 62. Doesn't a long nap sound good right about now? 63. There is more than one way to enter a bar. 64. Maybe the slot machines aren't for you! 65. It's time to take the slow train. Do you feel lucky? 66. Maybe it's time to leave. 67. I'm sure you could figure this out for yourself. So go on, take a stab at it before you resort to C. 68. You can't seem to find anything to distract them with. Maybe you're beating a dead horse. 69. Now is not the time to play games. 70. The hotel staff are probably dropping off a load of laundry. 71. It might be fun to get inside Sugar's drawers. 72. This is Nevada, you know! Take a lesson from the Indian trackers who once wandered these same lands. 73. You need some chips to play with. 74. If you have to go to the bathroom you are out of luck! 75. Well, an empty gun is no good to anyone. Try filling it. 76. You need to follow the standard rules for playing Blackjack. 77. A less obvious route might be the solution, because the obvious ones don't work. 78. If you've looked around and opened everything you can see, then maybe, just maybe, you do have everything. 79. Well, if you can't open the manholes, then you can't get into the sewers. 80. There's more than one type of ticket used around here. 81. In situations like this, do you really think that they will help? 82. If you can find the caretaker, have him open it up for you, but I doubt there's one around. 83. If the door is locked, there must be a good reason. 84. If you couldn't get in through the other manholes, what chance do you think you have of getting in through this one? 85. You have acquired something recently with an address on it. Use that. 86. In his state any form of communication would have little chance of success. 87. Do you really have someone you need to call? 88. Don't the dates sound a little familiar? 89. Go ahead, make my day! 90. It seems that Sugar was interested in obituaries. Hmmm.... 91. Visit a place that you are just dying to get into. 92. The first floor, at least, is a lousy place to hide. Try elsewhere. 93. I don't want to press home the point, but you've seen something like this magnet before, and not too far away. ANSWERS - LEVEL C ~~~~~~~~~~~~~~~~~ 1. You have a dart and still haven't played? Now might be the time. 2. Yes! Sit back, relax, and enjoy the scenery, just like you would do on any other long train journey. 3. Show him Sugar Shack's business card that you found in the casino and visit her place. 4. OPERATE yourself on the boards and with one sharp pull you'll be in. 5. The stiff with the distinctive eye surgery is the same one that McMurphy referred to in Sugar's apartment. So, Thomas Bondwell is the name you need to remember. 6. Use the claim ticket that you obtained to collect some important baggage. 7. Open the small nightstand and look inside. 8. You need to convince Malone beyond a shadow of a doubt, that Ventini is double crossing him. Remember the pictures in Malone's office. Drop the following three things in Malone's office. Sugar's letter will tell Malone that Siegel was paying off the police Captain. Bondwell's letter tells him that he thinks Ventini's involved in some sort of double cross and that he's muscling in on his territory. The diary shows the true payments made by Siegel for Ventini's operation and proves that Ventini and Siegel were working together and where the missing money went. 9. A baggage guy's job is to help you claim baggage, which he did. 10. You should use the flashlight that you found in your apartment. OPERATE yourself on the flashlight and it will work. 11. No you can't cross the tracks. You want to catch a train, not the other way around! 12. If you OPEN the phone on the wall, you will find Siegel's hidden key. 13. Go back into the freezer and check out the dead bodies. 14. The key is useless. It seems that the last car it belonged to had a tendency to explode. Check out 'Deja Vu - A nightmare Comes True.' 15. Assuming you searched your apartment, you will have the pocket knife. OPEN it and OPERATE it on the lock. That should work wonders. 16. It's a long journey, do you expect them to be full of conversation? Don't worry, they have nothing to contribute to your task anyway. 17. Maybe you should go through the door downstairs instead. 18. If you take the letter from Bondwell out of the office and leave the cigar ring behind, then Ventini will think that Malone is onto him, because Stogie, Malone's right hand thug, has been there. You need to convince Malone that Ventini is double crossing him before Ventini takes out Malone. 19. OPERATE a quarter or a one dollar bill on the blind man. He will then allow you to take a newspaper. 20. Get on a train, or take a long stroll thought the cacti. Whatever you do, do it quickly! 21. Show him the newspaper clipping about Joe's bar which happens to have an address on it. 22. You can't, and there are no keys because Dave Marsh said so. 23. You need to use the key you found in the telephone to open the slot machine on the right. 24. Just hang onto it, it will come in quite handy later. 25. In the desk is a key and a magnet that will come in very handy. 26. You can't reach the telephone, but don't worry, you don't know any telephone numbers anyway. 27. Check the arrival and departure signs which are by the ticket booth. They will tell you which trains are going where. Keep checking to speed up the process. 28. Just like those outside Joe's bar, you have no need to go down there. 29. This ledger is identical to the one you found in Joe's Bar except that the entries involving courier #0 have been omitted. This shows you that Ventini has been doctoring the books. 30. You don't use the door or the elevator in here. Go back out and try another approach. 31. Your old sparring partner Rudy is a dealer and will help swing the odds in your favor. Find him and remind him of your boxing days. Operate the newspaper clipping on him. He'll make things a lot easier. 32. To the east of the hotel you will find tire tracks that must lead somewhere. 33. OPERATE the clean looking wine bottle, which is the middle one on the right of the wine rack. When you do so, the rack will open up, revealing a secret doorway. 34. You are carrying your drivers license in your wallet, aren't you? That has the address of your apartment on it. OPERATE that on Gabby and she'll get the message. 35. OPERATE the train schedule on Gabby, that you found in your hotel room. 36. If you've tried all the front entrances, better go around back. Joe was always used to letting you out the back door anyway. 37. Just like you would with any other elevator. OPERATE the elevator button, and then GO inside. Once inside, OPERATing the buttons will take you to the floor you desire. 38. As long as you removed everything from the rooms that might be of use, you won't need to. You did check everything, right? 39. She's harmless, just ignore her. 40. The dates correspond to dates in Siegel's diary, indicating that Sugar was involved in some sort of pay off. 41. The new ledger shows you all the data that was in Siegel's diary, unlike the first ledger you found. You have the real ledgers and the forged ledgers. Someone must be tampering with them. 42. OPERATE the loaded gun on the door and blow the lock away. 43. Gabby is just a local hack and he's spent all his time behind the wheel in the windy city. No, he has no inclination to leave the city. 44. Your trousers and trenchcoat are in the bathroom. Drag them into your inventory, OPERATE both of them on yourself and that way you'll leave wearing them. 45. You can't visit those towns, you can only go to Chicago. That's the only way you are going to solve this mystery. 46. Keep the diary for later. Sugar's business card has an address on it. Gabby will know where it is. 47. The round magnet is identical to the buttons in the elevator. Put the magnet in the space above the buttons. 48. On the dresser in the hotel bedroom is a train schedule. You need to take this with you. Also, Stogie left a cigar ring on the floor, take that as well. 49. Rudy was doing you a great favor for old times sake and that's why you were winning. If you insist on risking your money on mere luck,what do you expect? No, you cannot get your money back. Try starting over. 50. You should have been able to win some money at the casino. If not, you need to go back and try again. 51. Hide back inside the laundry dumpster. Eventually you will be taken to a laundry in another part of town. 52. Gabby has done his job well and you've seen as much of Chicago as you can stomach. Las Vegas here I come! 53. GO upstairs and OPEN the laundry door to the street and then GO back downstairs and hide in the laundry dumpster. Wait awhile and see what happens. 54. You don't, so don't bother trying. 55. You can't yet! Eventually you will find something that will convince them to let you live, at least for awhile! 56. The baggage ticket should come in handy in a baggage claim department. 57. The sewers? Do you really want to go down there? They're only for sewer rats and you don't need to go down there. 58. If you have the money, leave town by way of the trains. When you get back, the bouncer will have forgotten all about your rude behavior. 59. Check out your apartment. 60. You don't. The power has been turned off. 61. Like any normal person, you keep your key on you at all times. Check your pockets. 62. OPERATE your pocket knife on the bag inside the vacuum cleaner and see what happens. 63. Their apartments are their business. Keep to your own and they won't try and break into yours while you are away. 64. Try Shadowgate or Uninvited. 65. It's time to get Ventini, Malone and Stogie off your case. You have the material to turn them against one another. 66. There are still some items left behind. OPEN up the drawer and the coat. 67. Tell the clerk Bondwell's name and you'll receive his personal effects. 68. You will find some bullets in the box in the drawer. OPEN the gun, OPEN the box, and drag the bullets into the gun. Now you're really dangerous. 69. You should have walked away with the flashlight off the floor, the knife from the drawer, and the gun from your coat, which should be loaded with the bullets from the box in the drawer. 70. On page 13 of your manual, you will find a complete explanation of how to play. 71. No. Change back into your normal clothes either at Sugar's or in the cab. 72. You should take it with you wherever you go. The hotel cleaning staff are very particular about that sort of thing. 73. Sugar isn't around because she was spooked by the obituary she read in the newspaper. 74. The hotel does not allow guests alone in other people's rooms. Actually, it is not important that you visit them. 75. You can't get inside from the outside right now, but that will make sense later on in the game. 76. He's just an innocent bystander, so leave him to his paper, and he won't cause you any grief. 77. Thomas Bondwell's driver's license was amongst his effects. Maybe you should consider visiting his house. 78. The police are never going to be sympathetic to your cause. They have had enough trouble with your dealings in the past and know better than to get in the way of the mob's business. 79. The burned down house tells you that somebody torched it after Bondwell was gunned down so that any link between him and the mob was destroyed. 80. Open up the clothes. Some interesting items can be found inside. 81. The dumpster is being taken back to the laundry. If you leave the room for a few moves, it will return. 82. Visit the city morgue next by showing Gabby the newspaper you bought that mentions the morgue. 83. You need to go to Sugar's apartment and put on the policeman's uniform. When you speak to the clerk he will be much more helpful. 84. You don't know anyone in the cemetery, so their feelings won't be hurt by your not visiting them. 85. OPERATE the ropes on the crate, which is to your left. They will snap, and you'll be free, for now! 86. It is time to leave! There is more to the hotel than meets the eye but nothing to worry about yet. 87. They put everything in a secret place and you will have a chance to go get them later. 88. Leave it for now. You will find what you need later. 89. OPERATE yourself on the ornament and it falls apart. The piece you are interested in should be obvious. 90. OPERATE the dart on the dart board in the office at the back of the laundry. 91. EXAMINE the pictures on the wall. They show just how close Malone feels toward Ventini. You'll need to keep this in mind later. 92. The slot machines are kid's stuff. You need to win some real money to get anywhere in this town. Stick to the blackjack tables. 93. The dealers will accept only chips, not cash. You need to take your money to the cashier and she will exchange it for chips. ====================================================================== DEJA VU II Solution Introduction DEJA VU II: Lost in Las Vegas is a sequel to ICOM Simulations' DEJA VU: A Nightmare Comes True!, and uses the same windowing system. Because DVII is a sequel, playing DVI first is helpful (e.g., it's nice to know some areas that you will be exploring, in this case, "Joe's Bar" and its vicinity). But it's not an absolute necessity. Moves are made by choosing from a set selection of options and pointing/clicking on the option. Some of the commands serve multiple purposes. For example OPEN not only serves to open items, but also means search (as in OPEN BODY). When you open an object, a new screen window appears and shows the contents. Objects are moved by pointing and dragging from one window to another. Your inventory is always an open window, while your current location is another. I played on an Apple IIgs, and the game used the built-in windowing abilities. On other systems, this support is simulated by the program itself and may work slightly differently. Read your manual and experiment (as the manual directs) to see how your implementation works. In movement directions in this walkthu, I will identify the correct exits by reference to the exit boxes in the EXITS window (which shows all currently visible exits). You are a private detective (and former boxer) in the early 1940s. In a prior case (the one in DVI), you were framed for the murder of Joey Siegel (underworld type). It turns out that Tony Malone (his boss) is blaming you for the disappearance of some Mob money that Joe was responsible for, and has kidnapped you and given you a limited amount of time to find/return it. He has assigned one of his men (Stogie Martin) to keep you under surveillance. Bathroom, Hotel Room, Casino (1st Floor) First, drag the trench coat and pants into your inventory. OPERATE each on the YOURSELF icon in the upper right of your screen. This causes the program to cause you to "wear" them (see -- a multiple meaning command with almost the first move of the game). Now click on the trench coat twice (or click on OPEN and the trench coat -- there are alternate ways to issue the same command) to see what is there. Looks like a pack of cigarettes. If you OPEN it, you will find that you are all out. There will be no way to find another pack, and periodically you will get the urge to light up, but you know that smoking is bad for your health [the preceding is an (anachronistic) Public Service announcement from the Surgeon General]. Close the trench coat window to keep the screen clear and (more important) to speed up the game, since it takes time to maintain and scan all the open windows. Go through the same OPEN procedure with the pants. You will find your house key and your wallet. OPENing the wallet reveals two newspaper clippings, $12 in bills, and a quarter. If you want, you can explore this room, but there will be nothing that will be needed to finish the game. Open the door and exit. Looks like you have a visitor. It's Stogie Martin, with a warning and an ultimatum. He then leaves (but leaves behind something on the floor). Examine it, and you will discover it is a cigar band. Drag it to your inventory. On the dresser is a folded object that turns out to be a train schedule. Opening and reading it informs you that the cost of a one-way ticket to Chicago (where you must go to investigate) is $20. Add the schedule to your inventory. If you want, you can examine/open the ashtray (on the dresser), the dresser itself, the night stand, and the wastepaper basket. None will produce items that will be needed to finish the game, but some (such as the Bible moving to your inventory or being read) produce interesting (and non-fatal) responses from the game. Exit the room to the left and enter the Casino though the casino door. You are now in the Lobby. Look at that picture and remember its subject and description. Exit left to the cashier. Since chips are $5, buy two with your $10 bill. Move left to the first 21 table. That dealer looks familiar, so check out his name tag. Yes, it's Rudy your old sparring partner (you did read those clippings, didn't you?). Note: It is possible at times for the game to place Rudy at a different table, so keep heading left until you find him. OPERATE the clipping on him (i.e., show it to him) to get a smile and a wink. Bet your $10 and draw cards until you have 16-21, then stand. Save before each round in case you overdraw. Rudy will draw and either bust or get less than you. Move one chip on the table to show that you are betting the full amount in the next round. After you win three times, you will draw some heat from the pit boss, and Rudy will take a break to be replaced by a blond-haired dealer. Take your $80 and cash it in your chips. Return to the Lobby and exit down. Train Stations, Cab Now, go right to the Las Vegas Train Station. Enter it and you will be in the Waiting Room. Gates are numbered clockwise (from the left) 6-9, and in the lower right is the Baggage Office. Examine the Lower Board in the Baggage Area to get the Departure Gate for Chicago. If it is not listed, examine it again and it should then be there. Go to that gate. If the train is not there, exit down and reenter; otherwise enter the train on the right or left. Trying to cross the track to the upper exit when no train is in the station will get you run over as the train enters the platform. You will be confronted by a conductor asking for the $20 fare to Chicago, so drag a $20 bill onto his hand. Waste some time (until the train pulls out) by examining the window, seats, etc. The game will go on automatic until you get to Chicago, so click on CONTINUE when needed. You are now on the Arrival Platform in Chicago. Exit down to the Chicago Waiting Room. Since you have been away, you should catch up on what has been happening. Buy a paper from that blind newsdealer. Warning: His seeing-eye dog moonlights as a member of the K9 section of the Chicago Police, so first pay the newsdealer (use either your quarter or a $1 bill). Take a paper, read it (looks like there is a gang war on or something), and store it in your inventory. Exit down and enter the cab. The driver is an ex-client and friend. As noted by the game, he will drive you anywhere in Chicago for free. His name is Gabby (so, as is usual with names describing an ex-basketball star as "Shorty," a fat man as "Skinny," and a hirsute fellow as "Baldy," the cab driver is deaf). Thus, the SPEAK option will do you no good. What will you do now? If you give up, why not just try SHOWing him something with an address? The first place you should go is home, so show him your driver's license (OPERATE LICENSE on DRIVER). Exit the cab from the left (the right door is smashed shut). Home, Joe's Bar, Sugar's Home Enter the building and use your house key on the upper (i.e., far) door, then enter. Looks like someone has been ransacking your house (and this cigar band on the floor says who). OPEN the suit on the wall an get your gun and the money. On the floor is a drawer, so OPEN it and then the box. Now OPEN the gun and drag the six bullets from the box's window to the gun's window and close the gun. You are now armed; this is not required, since there will be no use for the gun, but why not look the part of a PI? Drag the flashlight and knife into your inventory (and if you want, the two keys). Exit. If you took the brass key and want to see your mail, OPERATE it on the right-hand mailbox. Read your mail (nothing there is going to be useful). Exit and reenter the cab. Use the other newspaper clipping to go to Joe's. Once there, enter the alley and climb the fire escape. EXAMINE the boards and you will notice that one is loose. OPERATE it and you will create an opening that you can enter. Enter the opening and OPEN the wall phone. Get that odd-shaped key. Go back out the window and down the fire escape. Go further into the alley by selecting the bottom box in the EXITS window. While there are items to investigate here (such as the trashcans and that carton), they will not be required. EXAMINE that door. The game says the lock should be easy to pick. OPEN the knife and try to pick the lock with it. It works! Enter the door. It is pitch dark. Looks like your flashlight is going to come in handy, so turn it on. Enter the bar via the door and go into the cellar via the door to your left. On your left is a wine rack. On the right side of the wine rack is a bottle in its own compartment. Examination reveals that there is no dust on it, so OPERATE it to open the secret door. Enter and go through the door on the left. Use that odd-shaped key from the phone in the office on the right-hand slot machine. Open it and examine the contents. Looks like a list of payoffs and a card from an ex-girlfriend. Take them and return to the cab (turn off the flashlight when you get to the alley; you may need it again). Show Gabby the card to get to Sugar's Home. Exit and try the door in the basement (that bum is a red herring and there is no way to get past him). Her door is locked, so try out your lockpicking skills again to get the door open. You can investigate the room, but the important location is that dresser on the left. Open it to reveal a police uniform. Remove (but keep) your pants, and put on the uniform. Now for a very important step. Scroll the dresser window to see the right side. On the bottom row is a vacuum cleaner. Open it and try to open the bag inside. It will not open, so use your knife for its real purpose by cutting the bag open. Inside is an envelope. Examine the envelope and then open it. Read the letter to find out some vital information. Close the envelope and move it to your inventory (with the letter inside). Examine that newspaper to find out that someone important to Sugar has died. Morgue, Train Stations, Casino (3rd Floor), Laundry Return to the cab and, using the newspaper you bought at the Train Station, go to the Morgue. Enter it, open the gate, and go through the far door. Open drawer 5 and examine the body. It is the bag man from that letter at Sugar's. Read and take his toe tag. Exit and speak to the clerk. Tell him "Bondwell" to get the property that was on the body. Open the box to find some keys and a wallet. Open the wallet and there will be a driver's license and a claim check. Take the wallet and its contents, especially the claim check (it may be good at the Baggage Claim area at the Las Vegas Station). Close the box and return it to the clerk. Return to the cab and, using the train schedule, go to the Train Station. If you want, you can first use Bondwell's driver's license to check out his home, but there will be nothing of use there. Read the lower board to find the correct platform, and go there (they are numbered from 2-5 clockwise). Go through the same routine as you did in Las Vegas. Go to the Baggage Office. Give the claim check to the clerk and get a bag. Open the bag and explore the clothing. You will find a picture and an envelope. The picture is of Joe and someone else outside Reliant Laundry. The letter is addressed to Tom Malone at the Casino. Opening it up reveals what is going on and where the money "disappeared" to. Take the picture and the envelope (with the letter included) and put them in your inventory. Close the suitcase and just leave it there. Return to the Casino and enter the Hotel Section (to the right). Press for the elevator and enter it. Examine the elevator panel. There seems to be space for a 5th button, but none exists (remember this). Press for the third floor. Exit the elevator when it reaches the third floor. Look: There is a laundry hamper from Reliant Laundry. Let's play Trojan Hamper by hiding in it. Open it up and climb in. Waste some time by examining the laundry. After a few moves, the hamper will be closed and transported to the Laundry. Looks like the Trojan Hamper was a success! Oops! I spoke too soon. You have been discovered, searched (some items have been removed from your possession), and tied up. From the comments of those two goons, your life expectancy is not too hot. You must get free. Examine the crate to your left. It looks useful, so OPERATE the ropes on the crate. You just got free, but you are not safe yet. Go up the stairs (to your right), open the door (on the left) to make it look like you got free and escaped, and return to the cellar via the door at the end of the hall (top). Pull the Trojan Hamper routine again and wait for the goons to discover your escape. This time it worked. They found the open door, and after finding you gone (they do not look in the hamper), they assume you left. Now return upstairs, open the gate in the counter, and enter the Office. Look at the tape on the floor (and remember it for later). Open the desk and get the contents. There is a box with something inside it and a key. Take the key and open the box. It's a magnet; take it. Exit the office and go out the open door. Casino (5th Floor), Secret Office, Endgame Head right until you get to the Casino. Enter and go right and enter the elevator again. This time, place the magnet on the top of the panel (where there should be a 5th floor button). It worked! Take back the magnet and exit at 5. Look at the picture on the wall (a Godfather...looks like you are in Mob territory, so watch out). Enter the left door (the right door is for later). Open the desk, and get the contents. Try OPENing that desk ornament. It comes apart! One of the two pieces is a disguised dart; take it. Exit and return to the Laundry. Use the key from the Laundry office on the gate on the left of the building. Enter and go to the office. Remember that tape on the floor? Try throwing the dart at the dart board and you will find a secret door. Enter the Secret Office and look in the desk. You will find (and should recover) the picture and the letter that were taken from you by the goons. Also take the real books. Now to implement that idea from the picture in the Casino Lobby (to get the two to shoot each other). Leave a cigar band in the drawer before you, and close it to make it look like Stogie (i.e., Malone's Man) removed the items. This will put Malone (and Stogie) on the spot. Leave (taking the dart back) and close the Secret Door (not needed, but be neat and make it look good). Return to the 5th Floor. Now go the right Office and open the drawer. Put the following items in it: picture of Joe and DV, the real books from the Secret Office, the fake books from DV's Office, Joe's diary, the letter from Bondwell, the letter from Sugar's vacuum cleaner (with envelope), and the Bondwell toe tag from the Morgue. Close the drawer. There is some overkill on these items, but I do know that some (for example, the Sugar letter) are required. You have now given enough evidence of what is happening to tip off Malone and prove it to him (try _not_ leaving that Sugar letter and see what I mean...save first!). Now, your final task is to avoid getting caught in the crossfire. Head straight for the Train Station and catch a Chicago-bound (or anywhere else if there is no Chicago at the station) train. Once you are on the train and it has pulled out, lean back and watch the fireworks. Turn on your printer and save a copy of the canceled contract as remembrance.